﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Roguelike
{
    public abstract class Enemy : Mob
    {
        /// <summary>
        /// Updates the enemy's state at each turn increment; default implementation approaches and attacks player
        /// </summary>
        new public void Update()
        {
            // not implemented yet
        }
    }
}
